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12 parts
NEAT in Go: neuroevolution from scratch
Building neatgo a piece at a time: the network, the genome, historical markings, mutation, crossover, speciation, selection and reproduction, and the run that ties them together.
16 partsSnake AI in Go: eleven ways to play
One game, eleven players, and what each of them is worth. From a snake moving at random, through the searches and the tours that never lose, to a neural network that was evolved rather than …